Wednesday, March 9, 2011

Mapping Quake

The 1st level of Quake starts with a slipgate that transports you to a room where you can pick up ammo and armor, but there is nowhere to go but to a lift that takes you to down and lets you off outdoors. There is a building ahead across a stream. There is a marine and a dog on the other side of the screen. They both will try and attack you without explanation, and you most likely have to shoot one or both of them to get by. There are secrets to find outdoors, like the underwater tunnel, but that ultimately leads you back to where you started. Inside the building, the movement is linear but the path doubles back on itself to utilize the environment. More marines are inside and will shoot you if you don't shoot them down first. The pathway spirals down and back around, ultimately forming a giant loop, which seems to be a good way of using the space of the level efficiently.

Wednesday, March 2, 2011

Alcatraz Game


Game Type

Single Player game.
Stealth FPS genre.
To be made using the Unreal engine (UDK)
For ages 14 and up.


Story

You have been falsely accused for a crime and imprisoned. Your goal is to seek revenge on the person who framed you. You first need to find out who framed you through the first levels. Your secondary goal is to escape from prison. Our environment will be based on Alcatraz and named "The Rock"


Game World

The entire game world is the is the island of Alcatraz. The player navigates through the holding cells, the sewer system, and various levels that occur throughout the island. The time of day will be dark and after hours when everyone's asleep. When you escape it is sunrise. The feel of the map is quiet and abrupt. The pacing alternates between slow and quick as you use stealth to avoid being caught. Light will be the main method of guiding the character.  When you make noises, it will cause reaction noises from guards that you need to deal with. Very Few lights will be on. The visual trademark of our game world is the historic Alcatraz prison with the view of the golden gate bridge and San Francisco in the background.


Gamplay

We are concentrating on creating an interactive Alcatraz experience. The main gameplay is navigating the maze of the island prison while keeping stealth. The player would find their way out of prison through a series of secret passageways.


Objective

The objective is to escape from prison and learn any last things about being framed and who was involved, then break out of prison and regain your freedom.


Concept sketches








Visual Refernces